Free for All Friday- New Witcher 3 Trailer Makes All Other Fantasy RPG’s Look Like Donkey Kong

Okay, so that headline is a bit heavy on hyperbole, but look at that! That lighting! Those environments! That monster design (oh, lord, the monster design)! And it actually has a color scheme other than brown and gray, while still maintaining its grim-dark feel.

I’m not really familiar with the Witcher series, outside of the second game. I know it’s a book series from Poland, and is considered to be something of a cultural benchmark (Prime Minister Donald Trusk gave President Obama a copy of The Witcher 2: Assassins of Kings as a gift, and it has been adapted into film and television in Poland). I really enjoyed that second game, however, partly because the story and setting had a density and complexity that is often lacking in other games that share its market.

The game’s developer, CD Projekt Red, is also notable for several reasons, namely their ability to retain independence as a developer in an increasingly publisher driven industry while still making sprawling, graphics intensive games. I’m really looking forward to this one.

The Witcher 3: The Wild Hunt, releases for PC, XBox One, and PS4 in February 2015.

[trailer via ign.com]

Free for All Friday- New Witcher 3 Trailer Makes All Other Fantasy RPG’s Look Like Donkey Kong

Book Trailer Update

A few weeks ago, I posted the beginnings of an illustration I planned to use in a trailer for a novel. Well, I’ve been hard at work and thought I’d share how it’s coming along!

Pixie_deskNewshirt_armsI know that it’s taken a while, but I lost about a week’s worth of work when I decided I wasn’t happy with the initial line drawing and tossed it. I’m still finding little things to obsess over (I spent most of yesterday completely re-doing the window in the back ground and just this morning I changed the position of her right arm and some of the detail on the vest). I’m hoping that now that I have a workflow locked down and a firmer concept in my mind of what I want the art work in the trailer to look like, the other images will come much more quickly.

And I just noticed I haven’t shaded the cuff of her left sleeve. Wonderful.

Hope to have more soon!

Book Trailer Update

A Little Preview…

I haven’t been posting as much as I’d like to lately, and it looks like my posts will be scarce for a while. I’m about to start my final quarter at the Art Institute of Houston, and I need to focus on polishing and putting together a sizzle reel for potential employers. I’ll also need to focus on my upcoming internship (a requirement for graduation).

I’m also trying to focus on wrapping up some rewrites for a novel I hope to publish by the end of the year, so most of my writing energy is going into that project. As a result, The Shroom Job will be going on hiatus.

The Shroom Job was my first attempt at doing a serialized story, and so far I feel like I’ve failed at it. I was posting as I was writing, and as a result, the story wasn’t as polished or developed as it should have been. It also spun out of control a bit…I intended a five or six part story, and it has gone way past that. Any future endeavors I take in serializing a story will be completed before hand.

In the meantime, I’d like to share some of the first line art and a text template from a new motion graphics project I’m working on, a book trailer for the novel I mentioned above.

Early line art featuring the character of Pixie Sinclaire:

PixieThe completed shot will be painted digitally and feature Pixie, sitting behind a cluttered desk with her feet up. On a separate layer will be a background shot of her office. The shot will feature a slight parallax to give it some dimension, and various animated effects will be composited into the scene to give it some life. Pixie’s an adventurous sort, and a bit of a rogue. I’m aiming for a bit of a noir feel, except in this case the femme fatale is also the private eye.

Proposed template for text inserts (I need to update the map):

vlcsnap-2013-09-15-11h45m19s228These text plates feature animated text over a moving background (the map). The clouds are animated as well, using a turbulent displace effect. I’m unsure of the typeface, as in some shots it looks a little thin and hard to read. I’m open to suggestions if anyone has them.

A Little Preview…

Video-Blackwood Empire Prototype (Keylight Exercise)

Hello, all! This was a project I made for school about a year and a half ago, and it was my first real experience using Keylight in After Effects. We had to come up with a theme, build a matte painting around that theme, and composite ourselves into the scene. I had been kicking around the idea of doing something in the steampunk sub-genre for a while, and came up with this.

This video was also the genesis for ‘Blackwood Empire’, and the character that would eventually become the disgraced Admiral Roderick Beauchamp La Pierre. My initial idea was to do something like a kid’s show, complete with catchy songs to earn the eternal ire of parents everywhere, but I have absolutely no idea how to write for children, especially when the protagonist is a drunken pirate, and I don’t have a musical bone in my body, so that was out. So now I’m aiming squarely for that golden PG-13 spot occupied by such pulpy adventure movies like Indiana Jones, The Mummy, and Pirates of the Caribbean.

Video-Blackwood Empire Prototype (Keylight Exercise)

Video-Blackwood Empire Mock Trailer Animatic

This is an animatic for a project I hope to produce over the next six months for my senior project. It will incorporate digitally created visual effects with live action footage. Hopefully it turns out like I see it in my head (always the tricky part, that), and I can use it for a Kickstarter or a pitch video to get the web-series I want to produce a chance in hell of existing.

This is very much a work in progress, so suggestions are welcome.

Video-Blackwood Empire Mock Trailer Animatic