Pacific Rim: A (mostly) Technical Review

I read an article yesterday saying Pacific Rim has only made 68 million dollars domestically. It’s doing better internationally, but still has an uphill battle to recoup its 200 million dollar budget. Considering that a movie generally has to make three times its budget to be considered successful in Hollywood, it has quite a way to go.

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Pacific Rim: A (mostly) Technical Review

Serial- The ‘Shroom Job, Part 5

Eli froze in place when he heard the train car explode behind him. He scrambled over one of the benches lining the car and looked out a window. Flames and splintered wood filled the sky.

Where were Hester and Violet? He had lost sight of them shortly after the track buckled and began to collapse. It had since stopped. Eli wondered if he should go back and find them.

The sound of propellers whipping through the air outside put that notion away from his mind. He looked up and saw one of the pirate airships speeding by, toward the rear of the train, toward the cargo car.

Eli knew he had to get there first.
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Serial- The ‘Shroom Job, Part 5

Excerpt- Woodhollow Tales

Image from corvidcorner.com

Woodhollow Tales is a short novel I started writing in the summer of 2001. It was originally intended to be fictionalized account of the events of my first summer out of high school, and my last summer before joining the military and starting the rest of my life, a concept I was still too young to completely understand. The course of human events completely derailed what the story was going to be about…everything that had happened that summer didn’t seem to matter anymore. Sometimes I wondered if it happened at all. I put the story away and forgot about it.

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Excerpt- Woodhollow Tales

Review as Read: WOOL, by Hugh Howey: Part I-“Holston” and “Proper Gauge”

WOOL, the debut novel by Hugh Howey, has a pretty interesting back story. It was first self-published as a series of short novels by Howey, and later picked up by a publisher and collected into the WOOL Omnibus. It is the story of a world so ravaged by a poisonous atmosphere that humanity has been relegated to living in a structure known as the Silo, a bunker that reaches 140 stories underground. Their only knowledge of the outside world comes in the form of images shown on screens transmitted by cameras lining the outside of the silo. These cameras are constantly under threat of being covered by grime, and need to be cleaned often. Cleaning, however, is a death sentence, and a job delegated to those to break the Silo’s laws, the most heinous of which is expressing a desire to leave and go outside.

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Review as Read: WOOL, by Hugh Howey: Part I-“Holston” and “Proper Gauge”

Serial- The ‘Shroom Job, Part 4

shroomjob4

Violet had already started moving before Hester hit the platform. The sudden movement of the train caught her off guard, however, and she stumbled. Hester, being much more graceful, hopped over her and kept going.

Violet scrambled to her feet and found it hard to keep them under her. The train was definitely moving forward, and gaining speed quickly. The collapsing steel and wood structure of the train track roared throughout the valley. She dared not look back as she found her balance and pushed forward.

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Serial- The ‘Shroom Job, Part 4

Video-Blackwood Empire Prototype (Keylight Exercise)

Hello, all! This was a project I made for school about a year and a half ago, and it was my first real experience using Keylight in After Effects. We had to come up with a theme, build a matte painting around that theme, and composite ourselves into the scene. I had been kicking around the idea of doing something in the steampunk sub-genre for a while, and came up with this.

This video was also the genesis for ‘Blackwood Empire’, and the character that would eventually become the disgraced Admiral Roderick Beauchamp La Pierre. My initial idea was to do something like a kid’s show, complete with catchy songs to earn the eternal ire of parents everywhere, but I have absolutely no idea how to write for children, especially when the protagonist is a drunken pirate, and I don’t have a musical bone in my body, so that was out. So now I’m aiming squarely for that golden PG-13 spot occupied by such pulpy adventure movies like Indiana Jones, The Mummy, and Pirates of the Caribbean.

Video-Blackwood Empire Prototype (Keylight Exercise)

Violence and Story in The Last of Us (SPOILERS ABOUND)

the-last-of-us-dlc

 

The past seven years have seen a rather stark evolution in videogames, and how they are used to tell a story. For the first time, developers have had the technology available to them to bring game characters, and the worlds they inhabit to life. More than technology, however, are the stories developers have chosen to tell.

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Violence and Story in The Last of Us (SPOILERS ABOUND)

Serial- The Shroom Job, Part 3

HesterDowdMerged_crop

“How many rounds do you have left for that thing?” Hester asked, leading them to the rear of the car and squeezing herself into the tiny space between the door and the wall.

“Three,” Violet said, somewhat embarrassed. The feeling only grew when Hester fixed her with a perturbed gaze.

“I can only hope the other three rounds now reside within the corpses of three pirates,” Hester said. Violet’s failure to reply prompted a frustrated roll of Hester’s eyes.

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Serial- The Shroom Job, Part 3

Some Thoughts on Editing

The hardest, and most time consuming, aspect of writing is editing. I try not to edit right after writing something. When I finish a project, I put it aside and forget about it, so that when I come back to it months, years and now, decades (a recent development that I don’t like to think about, lol), it almost feels like I’m discovering it for the first time. It also allows me a chance to look at it through the lens of different life experience–I may not be in the same state of mind, or I’ve learned something more since I wrote it. With the oldest stuff it’s like a completely different person wrote it, and what I wrote ten, fifteen or even twenty years ago can surprise, amuse, or even disgust me.
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Some Thoughts on Editing