It was my hope to have a video to post this week, but YouTube being YouTube, it uploads to around 92% and then stops, so I need to figure that out. And besides, I should probably make a few tweaks to it before showing it anyway.
In the meantime, I thought I’d share a project I’m working on that’s in the very rough stages of development. It’s meant to be my final for my “Organic Modeling and Hard Surface Texturing” class, due next week. Normally, I wouldn’t post something this early, but what the hell. Maybe some 3DS Max guru will see it, see how jacked up my poly-flow is, and give me some pointers.